Links for October 29, 2015

IndieCade festival helps game enthusiasts savor the 'subtle stuff'

Subtle stuff is what many of the more than 7,000 estimated attendees at IndieCade experienced throughout the weekend. IndieCade reached capacity on Saturday afternoon, and lines on Friday to play some games stretched five or six people deep.... At its heart, IndieCade isn’t about competition or challenges. As the festival has grown over the last nine years, so has the independent game movement, giving the game industry at long last diverse experiences that attempt to capture the full human experience.

Conferences and sustainable diversity

I’ve come to see sustainability as the most pressing issue for keeping the margins of indie games from fraying and leaving people more disenfranchised than they were before entering our communities. I’m not sure how this problem is solved, but I am increasing certain that developer-focused conferences can mask the real problems.... Yes, we have community, but we’ll all soon return to our daily lives.... Gamemakers outside academia and game companies leave Culver City to return to… what, exactly? There simply isn’t an infrastructure there to provide a basic, sustainable quality of life.

Working time among video game developers: Trends over 2004-14

Graph 9 shows the number of weeks in a row that developers are engaged in crunch hours. We see that as with other measures of crunch, this one also marks a downward trend. The percentage of respondents working in crunch for fewer than 10 weeks in a row increases from 78 percent in 2004 to 85 percent in 2009 and to 92 percent in 2014.

Devo - Satisfaction (Live On SNL 10/14/79)