Links for November 22, 2017

“Day of the Devs” observations about how people view/treat art games and their creators

My feeling about this event, and showing something that’s “what the hell is this, who would make this, lol acid”, is that maybe if the event can’t host them properly maybe they shouldn’t include games like this. I’m so sorry to say that. I am SO gratefully that the game was shown there, and I’m honored, but I’m saying this because the creators get a lot of crap for this and this isn’t an easy thing to endure. They are different, and will be met with hostility. It seems like they represent something too many people believe shouldn’t be in games. They just should not exist.


Exhibiting Difficult Games

Of course it’s not possible to try out all these different techniques at once, and in fact some of them are mutually exclusive. But they all boil down to: providing the right context for a game. For us, at its simplest this might just be a placard explaining what’s exciting about a game and how it relates to other work around it – even if people don’t read the placard, the fact that it’s there helps to establish that the games have been selected for a purpose, that we believe they repay effort and attention. But beyond that, the more time and developmental focus we’ve been able to give to the physical setup of a game, the more it’s been possible to help players to approach it in a way where they will have a good experience of the game and we can communicate what we want to about it.


Roxette - The Look ( Original Acapella & Instrumental Studio)