Links For January 11, 2015

Switching Tracks: Improvising Play on the New York Subway

When we originally toured through the subway to hammer out our games’ rules, it was Sunday in late November: not many people on the move, and not many people in the train cars. By the time the event date rolled around, though, there were busy holiday shoppers and a crowd of increasingly inebriated amateur Santas to contend with. Mechanics that we’d originally designed in mostly-empty train cars worked quite differently when the space was packed with bystanders, as our intrepid players discovered firsthand.

Nextransit — Muni Metro Vision

Let’s remove the variability: no traffic, no stop lights, just pure automated subways running below Market Street. With longer 4 or 5 car trains running every 2 minutes (or less), we quadruple the capacity of the Muni Metro. Let’s have a real urban subway every two minutes down Market Street, all day.

Dérive app

Dérive app was created to try to nudge those people who are in this repetitive cycle to allow the suggestions and subjectivities of others to enter into their urban existences. The active engagement of communities in their urban spaces unleashes in them new understanding of their urban surroundings, to open up channels of dialogue between individuals and groups through a device that makes the unpacking of urban space part of a game.

Winners of the 2014 IFComp

forest ambassador 2014 games of the year

AbleGamers’ 2014 Accessible Mainstream Game of the Year Award

Morphine - Live at Peabody’s Down Under, Cleveland, OH (March 8, 1994)