Links for February 7, 2017

Lost Garden: Game design patterns for building friendships

To build friendships, your game should facilitate four key factors. When these are present, friendships tend to form.

  • Proximity: Put players in serendipitous situations where they regularly encounter other players. Allow them to recognize one another across multiple play sessions.
  • Similarity: Create shared identities, values, contexts, and goals that ease alignment and connection.
  • Reciprocity: Enable exchanges (not necessarily material) that are bi-directional with benefits to both parties. With repetition, this builds relationships.
  • Disclosure: Further grow trust in the relationship through disclosing vulnerability, testing boundaries, etc.

The Problem with Video Game Luck

Fairness is the unspoken promise of most video games.... And yet, when video games truly play by the rules, the player can feel cheated.... Extensive play-testing revealed that a player who was told that he had a 33 percent chance of success in a battle but then failed to defeat his opponent three times in a row would become irate and incredulous. So Meier altered the game to more closely match human cognitive biases; if your odds of winning a battle were 1 in 3, the game guaranteed that you’d win on the third attempt—a misrepresentation of true probability that nevertheless gave the illusion of fairness. Call it the Lucky Paradox: Lucky is fun, but too lucky is unreal. The resulting, on-going negotiation among game players and designers must count as one of our most abstract collective negotiations.

Scenic Simpsons (@scenic_simpsons)

Dedicated to showcasing the most beautiful scenes, colours, sets and abstract compositions from The Simpsons.

Young voices 2017

8599 children sing ‘Birdhouse for my Soul’ by They might be giants at the Manchester MEN arena as part of Young Voices 2017