Links For August 17, 2015

A Psychogeography Of Games #2: Holly Gramazio

As we walk along Holly talks about all of the many physical games she’s designed for London’s south bank. She says she designs games by standing somewhere, and looking “and going ‘what’s interesting about this place’ – historically, buildings, structures … what is an emotional or visual moment I want to construct. [I form the game] backwards from that moment.”

Who Designs the Fiendish Obstacle Courses for "Wipeout," and How Do They Make Them Safe?

[Stunt Producer Jonathan] Arthur’s job is to test the obstacles for safety, and he doesn’t do this alone; he runs a team of extremely ballsy, primarily 19-25-year-old crew members nicknamed “The Black and Blue Crew” who volunteer to run the course. Amusingly, they intentionally navigate the obstacles like flailing idiots, simulating what a physically incompetent contestant might do; in this way they hope to guarantee that even the worst of the worst will remain unharmed.

The Cubli: a cube that can jump up, balance, and 'walk'

Reaction wheels mounted on three faces of the cube rotate at high angular velocities and then brake suddenly, causing the Cubli to jump up. Once the Cubli has almost reached the corner stand up position, controlled motor torques are applied to make it balance on its corner. In addition to balancing, the motor torques can also be used to achieve a controlled fall such that the Cubli can be commanded to fall in any arbitrary direction.