Links For April 25, 2014

It’s Adventure Time

‘In our conversation with you we talked a lot about theory and death, but I think a lot of us are just following our instincts for what’s funny, we just like making funny stuff and it doesn’t have to go deeper than that. Lumpy Space Princess living with a family of wolves is just funny…. Analyzing it can be fun… but sometimes the answer is just “we did it cause it’s funny.”’

Countless works of art touch on this theme: The casting off of self, living in the moment, in a more instinctive and intuitive way; an awakening into a more vivid world, a world of expanded awareness, of enlightenment, pure being. “These eggs taste good.”

Wizards sign 10-year-old girl with kidney cancer to 1-day contract to make her wish come true

At the conclusion of the shoot-around, the players gathered around Jackson, who broke the huddle with a yell of “team.” The Takoma Elementary student then shot around with Trevor Booker and Martell Webster, who told Jackson that her left-handed shot looked better than Booker’s. Jackson then proceeded to prove Webster right, draining a short jumper from the paint before Booker clanked the same attempt off the back of the rim. “See, I told you, Amaris!” Webster said while laughing. “Book can’t shoot like you.”

The Limits of Big Data: A Review of Social Physics by Alex Pentland

Pentland may be right that our behavior is determined largely by social norms and the influences of our peers, but what he fails to see is that those norms and influences are themselves shaped by history, politics, and economics, not to mention power and prejudice. People don’t have complete freedom in choosing their peer groups.... A statistical model of society that ignores issues of class, that takes patterns of influence as givens rather than as historical contingencies, will tend to perpetuate existing social structures and dynamics. It will encourage us to optimize the status quo rather than challenge it.

Voicemails From The Terrifying Future

But the game goes back to the creation of these voicemails, and what happens with people when they actually do that. When we talk about games of change and causing change, it’s really about that moment when people think about the future. They’re doing it in the context where they’re considering making a voicemail, and idly speculating on the voicemails they heard. It’s this really interesting space of future thinking where you go, this is not some kind of abstract subject, climate change and the future that we live in.

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