JOSHUA LEE
- E-mail:
- joshlee@semifat.net
Josh Lee is a game designer and producer with a broad range of creative and technical skills. Josh is dedicated to the creation of fun games that reach a wide audience.
GAME DEVELOPMENT EXPERIENCE
Trion World Network, October 2008 to Present: Content Designer, Heroes of Telara
- Planned and implemented the population of NPCs throughout the game's world.
- Wrote and implemented quests.
- Designed and implemented tutorials to familiarize the player with the game's mechanics and lore.
Secret Level, October 2007 to September 2008: Designer, Golden Axe: Beast Rider
- Designed, programmed, and tuned enemy AI, creating a broad range of characters to challenge and surprise the player.
- Collaborated with animators, riggers, and engineers to integrate and tune character animations.
- Designed and scripted levels for the game's challenge mode, forming intense gauntlets to test the player's skill.
- Implemented a library of visualization tools, allowing designers to see what the AI were thinking and diagnose problems in real time.
Monster Games Inc., December 2006 to August 2007: Game Designer, unannounced prototype.
- Prototyped gameplay mechanics for unannounced Wii title.
- Designed and programmed AI.
- Provided feedback and direction to engineers and artists to maintain the project's vision.
Monster Games Inc., December 2005 to October 2006: Game Designer, Excite Truck.
- Designed and tuned AI, creating computer-controlled opponents that can race competitively with a wide range of players.
- Designed tutorials that familiarize the player with the Nintendo Wii's innovative controller, as well as with the game's rules and mechanics.
- Designed and tuned non-racing game modes to provide additional entertainment value to the player.
- Designed and implemented sound effects for the game and user interface, immersing the player in the game's world and enhancing the gameplay experience.
Monster Games Inc., February to May 2004: Producer, Test Drive: Eve of Destruction.
- Created cinematic interludes to preview tracks and events in the game.
- Managed placement of virtual cameras for replay of events.
- Designed variations on basic events to widen the player's gameplay options.
- Tested and tuned gameplay.
OTHER WORK EXPERIENCE
HomebrewerSupply.com, July to August 2005: Contractor
- Redeveloped the HomebrewerSupply.com web site, providing a standards-compliant implementation of a conceptual design to improve usability, accessibility, and search ranking.
Minnesota Public Radio, June to September 2005: Web Developer
- Redeveloped web sites for American Public Media's national radio programs, bringing them together under a common site architecture and visual identity.
- Designed and developed a dynamic content solution for the Saint Paul Sunday web site.
Minnesota Public Radio, May to October 2005: Blogger
- Wrote entries for "The Bleacher Bums", Minnesota Public Radio's baseball web log.
Freelance Writer, November 2004 to May 2006
- Reviewed World of Warcraft for City Pages.
- Reviewed video games and online media for PopMatters, including NBA Street V3, Diner Dash, Rocketboom, and others.
Valuative Software, June to August 2003: Contractor
- Developed all the user interface components for a financial analysis product.
- Developed a flexible and reusable user interface framework based on Java Swing.
Retek Inc., September 1997 to February 2003: Software Engineer
- Assisted in a survey of Retek's applications and development teams to determine needs for usability guidelines; produced an internal website detailing these guidelines; consulted with various development teams on their implementation.
- Streamlined development of application interfaces by providing developers with libraries to generate and process XML-encoded messages within Retek's suite of products.
- Spearheaded efforts to re-platform various Retek applications by researching and prototyping user interface and application frameworks based on the Java 2 platform.
- Designed and developed a configuration management system, enbling engineers to focus more on programming and less on compiling.
- Reduced implementation costs for Retek's clients by assisting them with performance profiling and tuning.
- Led design and development efforts on the data-movement processes of the Retek Data Warehouse.
- Developed and delivered training curricula for new and inexperienced programmers.
SKILLS
- Software Tools:
- Adobe Audition, Adobe Photoshop, Adobe Illustrator, Adobe Flash, Havok Behavior, Movable Type, Jakarta Ant, Make, Microsoft Office.
- Programming Languages:
- HTML, CSS, XML, JavaScript/ECMAScript, ActionScript, Lua, Python, PHP, Perl, Java, C, C++, Unix shell scripting (Bourne and Korn), Windows/DOS batch file scripting.
EDUCATION
University of Minnesota, College of Continuing Education, 2004-2005.
- Courses Taken:
- Sexuality and Culture, On Television, Critical Debates in the Study of Cinema and Mass Culture.
Carleton College, Bachelor of Arts in Computer Science, 1997.
- Courses Taken:
- Data Structures, Programming Languages, Computer Algorithms, Organization/Systems, Discrete Mathematics, Theory of Computation, Artificial Intelligence, and Computer Graphics.
REFERENCES
Available upon request.